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exec - 2026-03-17 12:19:43 - MAQAO 2026.0.0

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Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 91 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 99 - exec+Execution Time: 0 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 82 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 99 - exec+Execution Time: 1 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 90 - exec+Execution Time: 1 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (85.25%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 890.54% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 99.90% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (76.83%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (83.66%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (99.90%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (12.15%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (1.59%) lower than cumulative innermost loop coverage (83.66%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 76 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 99 - exec+Execution Time: 2 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (82.92%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 1283.87% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 99.92% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (74.14%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (81.31%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (99.92%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (15.06%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (1.61%) lower than cumulative innermost loop coverage (81.31%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 74 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 99 - exec+Execution Time: 2 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (76.70%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 1677.15% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 99.93% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (67.92%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (75.13%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (99.92%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (16.42%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (1.56%) lower than cumulative innermost loop coverage (75.13%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 67 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 99 - exec+Execution Time: 2 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (74.68%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 2069.65% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 99.91% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (65.78%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (73.18%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (99.93%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (18.63%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (1.50%) lower than cumulative innermost loop coverage (73.18%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 65 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 99 - exec+Execution Time: 2 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 66 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
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